LamPHa logó és fejléc
Hírek gomb Tagok gomb Warok gomb Letöltések gomb Elérhetőségek gomb Szerver gomb
 
 

PB beállítása COD2-ben

Először is amire szükséged van:
- COD2 - gondolom megvan:)
- COD2 1.2 patch, melyet innen letölthetsz.
- COD2 1.3 patch, melyet innen letölthetsz.

Telepítés menete:
- Belogolsz távoli gépre (vnc, távoli gép kezelése stb.)
- Cod2 szervert leállítod, futtatod a patch-et.
- Miután feltelepült, indítsd el a szervert!
- Logolj be adminként majd írd be konzolba: /pb_sv_ver
Erre a parancsra ki kell írnia PB verzióját.
Ha valami nem stimmelne, akkor nyírd ki a cod2 szervert, majd töltsd le innen a "PunkBuster (CoD2) Security Files" és a "PunkBuster (CoD2) Server Files" bekezdések alatt található fájlok közül a szerverednek megfelelőt.
Indítsd el a szervert. Újra ellenőrid, hogy most már működik-e. Remélhetőleg a most már jó.:)
Nyírd ki a cod2-t újra. Lépj be a COD2/PB mappába. Elvileg lennie kéne 2 fájlnak: pbsv.cfg és pbsvuser.cfg
Ha nincsenek, töltsd le innen a pbsv.cfg-t és a pbsvuser.cfg-t, ill ha van(nak) ilyen fájl(ok), akkor a következők alapján módosítsd (remélem tudsz angolul), admiral mod miatt a szerverről sok embert dobna ki, ezért itt egy publicra "könnyített" verzió: pbsvadmiralmod.cfg, melyet nevezz át pbsv.cfg-re!

pbsv.cfg

pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_KickLen 1 //[minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]
pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 15 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 15 //[How often (in min.) to auto-send CvarChanged command]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 1 //[0=No, 1=Yes (default=0)]
pb_sv_LogCeiling 1000 //[High log filename serial #]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 999999 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 20 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 600 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 3 //[power points]
pb_sv_PowerDef 1 //[power points]
pb_sv_PowerKickLen 5 //[minutes (default=5)]
pb_sv_httpPort 0 //[port #]
pb_sv_httpAddr "" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "" //[key]
pb_sv_httpMaps "" //[map list (separate by spaces)]
pb_sv_scoreKick -3 //[minimum score (negative)]
pb_sv_changePeriod 999 //[seconds]
pb_sv_changeMax 2 //[max name changes allowed]
pb_sv_dupNameGrace 90 //[seconds]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_restrictions 1
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv__UpdateGrace 60
pb_sv_guidRelax 5 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)] //csak hogy ne dobálja ki a PB a nem eredetiseket :)
pb_sv_load pbsvlog.cfg //[load remote logging settings (if pbsvlog.cfg exists)]
pb_sv_load protected.cfg //[load the protected Tags (if protected.cfg exists)]
pb_sv_load pbsvuser.cfg //[load the protected Tags (if protected.cfg exists)]
pb_sv_cvarempty //[empty cvar checks before being loaded below]

;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar rate IN 25000
pb_sv_cvar cl_maxpackets IN 30 100 //CB-n 60-100!
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar cg_draw2D IN 1
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_drawHealth IN 0
pb_sv_cvar cg_drawMaterial IN 0
pb_sv_cvar cg_dumpAnims IN -1
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_fovMin IN 10
pb_sv_cvar cg_fovScale IN 1
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_x IN 0
pb_sv_cvar cg_gun_y IN 0
pb_sv_cvar cg_gun_z IN 0
pb_sv_cvar cg_hudCompassSize IN 0.5 2
pb_sv_cvar cg_hudCompassSoundPingFadeTime IN 0
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudGrenadeIconInScope IN 0
pb_sv_cvar cg_hudGrenadeIconMaxHeight IN 104
pb_sv_cvar cg_hudGrenadeIconMaxRange IN 250
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_shock_mouse IN 0
pb_sv_cvar cg_shock_mouse_fadeTime IN 0.001
pb_sv_cvar cg_shock_mouse_maxpitchspeed IN 0
pb_sv_cvar cg_shock_mouse_maxyawspeed IN 0
pb_sv_cvar cg_shock_mouse_sensitivityscale IN 0
pb_sv_cvar cg_shock_screenBlendFadeTime IN 0.001
pb_sv_cvar cg_shock_screenBlendTime IN 0.001
pb_sv_cvar cg_shock_sound IN 0
pb_sv_cvar cg_shock_soundDryLevel IN 1
pb_sv_cvar cg_shock_soundFadeInTime IN 0.25
pb_sv_cvar cg_shock_soundFadeOutTime IN 2.5
pb_sv_cvar cg_shock_soundLoopEndDelay IN -1.5
pb_sv_cvar cg_shock_soundLoopFadeTime IN 2
pb_sv_cvar cg_shock_soundModEndDelay IN -0.75
pb_sv_cvar cg_shock_soundRoomType IN "generic"
pb_sv_cvar cg_shock_soundWetLevel IN 0.5
pb_sv_cvar cg_shock_viewKickPeriod IN 0.75
pb_sv_cvar cg_shock_viewKickRadius IN 0
pb_sv_cvar cg_shock_volume_announcer IN 1
pb_sv_cvar cg_shock_volume_auto IN 0.5
pb_sv_cvar cg_shock_volume_auto2d IN 0.5
pb_sv_cvar cg_shock_volume_body IN 0.2
pb_sv_cvar cg_shock_volume_item IN 0.2
pb_sv_cvar cg_shock_volume_local IN 0.2
pb_sv_cvar cg_shock_volume_menu IN 1
pb_sv_cvar cg_shock_volume_music IN 0.4
pb_sv_cvar cg_shock_volume_shellshock IN 1
pb_sv_cvar cg_shock_volume_voice IN 0.2
pb_sv_cvar cg_shock_volume_weapon IN 0.5
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_thirdPersonAngle IN 0
pb_sv_cvar cg_thirdPersonRange IN 120
pb_sv_cvar cg_tracerchance IN 0.4
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerScale IN 50
pb_sv_cvar cg_tracerScaleDistRange IN 25000
pb_sv_cvar cg_tracerScaleMinDist IN 5000
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sv_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps OUT 0.000001 40
pb_sv_cvar fixedtime IN 0
pb_sv_cvar friction IN 5.5
pb_sv_cvar fs_ignoreLocalized IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_profile IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_visMinTraceDist IN 80
pb_sv_cvar hud_healthOverlay_phaseEnd_pulseDuration IN 700
pb_sv_cvar hud_healthOverlay_phaseEnd_toAlpha IN 0
pb_sv_cvar hud_healthOverlay_phaseOne_pulseDuration IN 150
pb_sv_cvar hud_healthOverlay_phaseThree_pulseDuration IN 400
pb_sv_cvar hud_healthOverlay_phaseThree_toAlphaMultiplier IN 0.6
pb_sv_cvar hud_healthOverlay_phaseTwo_pulseDuration IN 320
pb_sv_cvar hud_healthOverlay_phaseTwo_toAlphaMultiplier IN 0.7
pb_sv_cvar hud_healthOverlay_pulseStart IN 0.35
pb_sv_cvar hud_healthOverlay_regenPauseTime IN 5000
pb_sv_cvar inertiaAngle IN 0
pb_sv_cvar inertiaDebug IN 0
pb_sv_cvar inertiaMax IN 50
pb_sv_cvar jump_height IN 39
pb_sv_cvar jump_ladderPushVel IN 128
pb_sv_cvar jump_slowdownEnable IN 1
pb_sv_cvar jump_spreadAdd IN 64
pb_sv_cvar jump_stepSize IN 18
pb_sv_cvar mantle_check_angle IN 60
pb_sv_cvar mantle_check_radius IN 0.1
pb_sv_cvar mantle_check_range IN 20
pb_sv_cvar mantle_debug IN 0
pb_sv_cvar mantle_enable IN 1
pb_sv_cvar mantle_view_yawcap IN 60
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar player_adsExitDelay IN 0
pb_sv_cvar player_backSpeedScale IN 0.7
pb_sv_cvar player_breath_fire_delay IN 0
pb_sv_cvar player_breath_gasp_lerp IN 6
pb_sv_cvar player_breath_gasp_scale IN 4.5
pb_sv_cvar player_breath_gasp_time IN 1
pb_sv_cvar player_breath_hold_lerp IN 4
pb_sv_cvar player_breath_hold_time IN 4.5
pb_sv_cvar player_breath_snd_delay IN 1
pb_sv_cvar player_breath_snd_lerp IN 2
pb_sv_cvar player_dmgtimer_flinchTime IN 500
pb_sv_cvar player_dmgtimer_maxTime IN 750
pb_sv_cvar player_dmgtimer_minScale IN 0
pb_sv_cvar player_dmgtimer_stumbleTime IN 500
pb_sv_cvar player_dmgtimer_timePerPoint IN 100
pb_sv_cvar player_footstepsThreshhold IN 0
pb_sv_cvar player_moveThreshhold IN 10
pb_sv_cvar player_scopeExitOnDamage IN 0
pb_sv_cvar player_spectateSpeedScale IN 2
pb_sv_cvar player_strafeSpeedScale IN 0.8
pb_sv_cvar player_turnAnims IN 0
pb_sv_cvar player_view_pitch_down IN 85
pb_sv_cvar player_view_pitch_up IN 85
pb_sv_cvar r_blur IN 0
pb_sv_cvar r_colorMap IN "Unchanged"
pb_sv_cvar r_cosinePowerMapShift IN 0
pb_sv_cvar r_debugShader IN none
pb_sv_cvar r_drawBModels IN 1
pb_sv_cvar r_drawDecals IN 1
pb_sv_cvar r_drawEntities IN 1
pb_sv_cvar r_drawPrimCap IN 0
pb_sv_cvar r_drawPrimFloor IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWater IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_drawXModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN "none"
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_highLodDist IN -1
pb_sv_cvar r_lightMap IN "Unchanged"
pb_sv_cvar r_lighttweakambient IN 0 0.2
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_lowestLodDist IN -1
pb_sv_cvar r_lowLodDist IN -1
pb_sv_cvar r_mediumLodDist IN -1
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_normalMap IN "Unchanged"
pb_sv_cvar r_overbrightBits IN 0 2
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_portalFineCull IN 1
pb_sv_cvar r_portalWalkLimit IN 0
pb_sv_cvar r_rmse IN 0
pb_sv_cvar r_showFbColorDebug IN "None"
pb_sv_cvar r_showFloatZDebug IN 0
pb_sv_cvar r_showGroundLit IN 0
pb_sv_cvar r_showLightGrid IN 0
pb_sv_cvar r_showMissingLightGrid IN 0
pb_sv_cvar r_showPortals IN 0
pb_sv_cvar r_showSModelNames IN 0
pb_sv_cvar r_showSurfCounts IN 0
pb_sv_cvar r_showTriCounts IN 0
pb_sv_cvar r_showTris IN 0
pb_sv_cvar r_showVertCounts IN 0
pb_sv_cvar r_singleCell IN 0
pb_sv_cvar r_skipBackEnd IN 0
pb_sv_cvar r_skipPvs IN 0
pb_sv_cvar r_smp IN 0
pb_sv_cvar r_specularColorScale IN 1
pb_sv_cvar r_specularMap IN "Unchanged"
pb_sv_cvar r_sun_from_dvars IN 0
pb_sv_cvar r_xdebug IN ""
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1
pb_sv_cvar sc_blur IN 2
pb_sv_cvar sc_count IN 24
pb_sv_cvar sc_debugCasterCount IN 24
pb_sv_cvar sc_debugReceiverCount IN 24
pb_sv_cvar sc_fadeRange IN 0.25
pb_sv_cvar sc_length IN 400
pb_sv_cvar sc_offscreenCasterLodBias IN 0
pb_sv_cvar sc_offscreenCasterLodScale IN 20
pb_sv_cvar sc_shadowInRate IN 2
pb_sv_cvar sc_shadowOutRate IN 5
pb_sv_cvar sc_showDebug IN 0
pb_sv_cvar sc_showOverlay IN 0
pb_sv_cvar sc_wantCount IN 12
pb_sv_cvar sc_wantCountMargin IN 1
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
pb_sv_cvar stopspeed IN 100
pb_sv_cvar timescale IN 1
pb_sv_cvar viewlog IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar esp IN 0
pb_sv_cvar 3rdp0 IN 0
pb_sv_cvar 3rdp1 IN 0
pb_sv_cvar aaaa IN 0
pb_sv_cvar aaim IN 0
pb_sv_cvar aaim1 IN 0
pb_sv_cvar aaoff IN 0
pb_sv_cvar aaon IN 0
pb_sv_cvar aburst IN 0
pb_sv_cvar aburst1 IN 0
pb_sv_cvar aburst2 IN 0
pb_sv_cvar aburst3 IN 0
pb_sv_cvar aburst4 IN 0
pb_sv_cvar aburst5 IN 0
pb_sv_cvar aburst6 IN 0
pb_sv_cvar aburst7 IN 0
pb_sv_cvar aburst8 IN 0
pb_sv_cvar aburst9 IN 0
pb_sv_cvar afire IN 0
pb_sv_cvar aim IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimvec IN 0
pb_sv_cvar akburst IN 0
pb_sv_cvar akburst2 IN 0
pb_sv_cvar alias IN 0
pb_sv_cvar anrecoil IN 0
pb_sv_cvar autoaim IN 0
pb_sv_cvar autofire IN 0
pb_sv_cvar av2chest IN 0
pb_sv_cvar av2head IN 0
pb_sv_cvar av2neck IN 0
pb_sv_cvar av3chest IN 0
pb_sv_cvar av3head IN 0
pb_sv_cvar av3neck IN 0
pb_sv_cvar avchest IN 0
pb_sv_cvar avex0 IN 0
pb_sv_cvar avex1 IN 0
pb_sv_cvar avexc IN 0
pb_sv_cvar avexh IN 0
pb_sv_cvar avhead IN 0
pb_sv_cvar avneck IN 0
pb_sv_cvar bothelp IN 0
pb_sv_cvar cheats IN 0
pb_sv_cvar esp_all IN 0
pb_sv_cvar esp_names IN 0
pb_sv_cvar esp_off IN 0
pb_sv_cvar esp_weapons IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar glow IN 0
pb_sv_cvar guid IN 0
pb_sv_cvar gun IN 0
pb_sv_cvar ignorewalls IN 0
pb_sv_cvar melee IN 0
pb_sv_cvar mode IN 0
pb_sv_cvar names IN 0
pb_sv_cvar nofx IN 0
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar pesp IN 0
pb_sv_cvar pistolburst IN 0
pb_sv_cvar pistolburst2 IN 0
pb_sv_cvar radar IN 0
pb_sv_cvar radarconf IN 0
pb_sv_cvar recoil IN 0
pb_sv_cvar recoil1 IN 0
pb_sv_cvar rfog IN 0
pb_sv_cvar rscope IN 0
pb_sv_cvar script1 IN 0
pb_sv_cvar sesp0 IN 0
pb_sv_cvar sesp1 IN 0
pb_sv_cvar shoot IN 0
pb_sv_cvar thirdp IN 0
pb_sv_cvar thirdpcfg IN 0
pb_sv_cvar thrd IN 0
pb_sv_cvar vec IN 0
pb_sv_cvar vec_crouch IN 0
pb_sv_cvar vec_prone IN 0
pb_sv_cvar vec_stand IN 0
pb_sv_cvar vec1 IN 0
pb_sv_cvar w_bot IN 0
pb_sv_cvar w_chams IN 0
pb_sv_cvar w_cross IN 0
pb_sv_cvar w_fog IN 0
pb_sv_cvar w_pbss IN 0
pb_sv_cvar w_recoil IN 0
pb_sv_cvar w_scope IN 0
pb_sv_cvar w_wallhack IN 0
pb_sv_cvar w_walls IN 0
pb_sv_cvar wallhack IN 0
pb_sv_cvar wallsm IN 0
pb_sv_cvar weapons IN 0
pb_sv_cvar wf IN 0
pb_sv_cvar wf1 IN 0
pb_sv_cvar wf2 IN 0
pb_sv_cvar wf3 IN 0
pb_sv_cvar wh IN 0
pb_sv_cvar wh1 IN 0
pb_sv_cvar wh2 IN 0
pb_sv_cvar wh3 IN 0
pb_sv_cvar wwall IN 0
pb_sv_cvar wwall1 IN 0


pbsvuser.cfg

pb_sv_md5toolempty
pb_sv_md5toolfreq 90
pb_sv_md5tool w "1.3" v CoD2MP_s.exe SZ1974272 AT0 LEN2048 AB04E0621CEA018666D106A75EE17204
pb_sv_md5tool w "1.3" v gfx_d3d_mp_x86_s.dll SZ1855488 AT0 LEN2048 1A68832D6A95356DD955D08B0E645DD5
pb_sv_md5tool w "1.3" v gfx_d3d_x86_s.dll SZ1851392 AT0 LEN2048 FA9D4BDBA9EEEB678C35489AB42631D1
pb_sv_md5tool w "1.3" v mss32.dll SZ370688 AT0 LEN2048 68F466C4CA7B5341E051DC815295269B
pb_sv_md5tool w "1.3" v main/iw_00.iwd SZ162248089 AT0 LEN2048 A83621F19AEDDA2D184D61F77985ECD8
pb_sv_md5tool w "1.3" v main/iw_01.iwd SZ145087064 AT0 LEN2048 8DA95F62964B880D8DC471FD6EB628EE
pb_sv_md5tool w "1.3" v main/iw_02.iwd SZ164849656 AT0 LEN2048 5CB521F38E15DD1F54F7954F72B15A9E
pb_sv_md5tool w "1.3" v main/iw_03.iwd SZ166691505 AT0 LEN2048 037BF771D38BFE13D7FBBE17C9AFB663
pb_sv_md5tool w "1.3" v main/iw_04.iwd SZ167614395 AT0 LEN2048 9D9E8E32D36128A8B074AB117E2F107C
pb_sv_md5tool w "1.3" v main/iw_05.iwd SZ167121878 AT0 LEN2048 B71B185B69DC8521F323B830C64BE490
pb_sv_md5tool w "1.3" v main/iw_06.iwd SZ49366825 AT0 LEN2048 7F68318DB3B3BE3E1312CC48FA63F579
pb_sv_md5tool w "1.3" v main/iw_07.iwd SZ2438462 AT0 LEN2048 19DF90837A13089C280655B07595A816
pb_sv_md5tool w "1.3" v main/iw_08.iwd SZ167893004 AT0 LEN2048 21DB624C1F151467921884523B34CBB4
pb_sv_md5tool w "1.3" v main/iw_09.iwd SZ168002498 AT0 LEN2048 75D4D4043B9211F5F748D02497D63BFC
pb_sv_md5tool w "1.3" v main/iw_10.iwd SZ167770114 AT0 LEN2048 AAC87EBF99D6C4D9E4AA0B92DF50EB9D
pb_sv_md5tool w "1.3" v main/iw_11.iwd SZ167727066 AT0 LEN2048 077717B1782997EE39D108DCBBD20243
pb_sv_md5tool w "1.3" v main/iw_12.iwd SZ167659421 AT0 LEN2048 8EA51722A673802CC771D94F9815A8CC
pb_sv_md5tool w "1.3" v main/iw_13.iwd SZ170373438 AT0 LEN2048 7491FFF5972CDAB7D3C60E09434BE2DD
pb_sv_md5tool w "1.3" v main/iw_14.iwd SZ95725502 AT0 LEN2048 47433B8984846531396FBDD2C11BAC7B
pb_sv_md5tool w "1.3" v main/iw_15.iwd SZ26569995 AT0 LEN2048 695751FAE36189C505213D5C2DC33568
pb_sv_md5tool w "1.3" v miles/mssmp3.asi SZ137216 AT0 LEN2048 04A5544BEC1C556B1989834135566F43


Miután átírtad, indítsd el a szervert, és reménykedj, hogy működik. :)
A config sok haxolót kivág (ajánlott PB config + CB), ill. 10 percen belül 3 képet készít a COD2/PB/SVSS mappába a játékosokról (a szerveren lesz a könyvtár), őket utólag ki lehet bannolni. A képen lesz két * között 32 karakter hosszú kódsor.
Ezt beírva ide a guid helyére: /PB_SV_BanGuid "guid" ??? ??? "szöveg" lehet bannolni
Ha saját magad szeretnél képet készíteni: /pb_sv_getss #slotszám
Slotszám megnézése: /pb_plist (első oszlop)
Ha esetleg kickelni szeretnéd: /pb_sv_kick #slotszám #perc "szöveg"
Ha a kibannolt legközelebb csatlakozni akarna, akkor a "szöveg" helyére beírt kis anyázós mondatkát fogja látni (mindenki azt ír, amit akar:) ). Innentől kezdve arról a szerverről ki lesz tiltva a guidja.

Mivel azonban egy bannolás csak arra a szerverre vonatkozik, ahonnan kivágták az egyént, sok emberben felmerült a gondolat, hogy miért nem lehet egyesíteni a bannolást, azaz x szerverről kivágnak valakit, akkor automatice y szerverre se tudjon felmenni.
Ezért alakult egy közösség, a punksbusted ami pont erről szól. Van egy/több szervered, melyekkel csatlakozol egy "master" szerverre. Ez összegyűti a bannolt guidokat (Kép alapján, ismert csít MD5 azonosítója alapján), majd az összes szerverre feltölti a bannolt guidokat. Tehát most már ha X szerverről bannolva van valaki, akkor Y szerverre sem tud felmenni!
Ha csatlakozni szeretnél, regelj a fórumba, majd az admin-join menüpontnál kérd felvételedet. Pár nap múlva vagy kapsz emailt, melyben vagy elfogadják a jelentkezésed, vagy nem.:) A visszaigazolás után kapsz tájékoztató emailt, hogy hogyan teheted szerveredet "streaming" státuszba.

Jó lenne, ha minél többen csatlakoznának!

Röviden ennyi lenne a PB ismertető, ha valami kérdésed lenne, esetleg nem világos valami, nyugodtan írj a robajcod@freemail.hu címre!

Hasznos PB parancsok

COD és COD2 alatt is működik!

Játékosként is működik!:

/PB_PLIST //meg tudod nézni a játékosok slotszámát (+ sok mást)
/PB_kick #slotszám //egy játékost akarsz kirúgni? A fenti configgal ha 3-man beírják ezt, akkor pápá!:) (TK-s köcsögök és vélt/valós csíterek ellen jó, ha nincs admin)
/PB_CvarList//A szerveren ellenőrzött beállításokat listázza ki
/PB_MyGuid//A guidodat írja ki
/PB_WebUpdate//PB ftissítés, ha máshogy nem megy
/PB_Ver//A PB-d verzióját írja ki
/PB_Security [0/1]//Ha vmi gond van PB-vel érdemes 0-ra rakni, ez főleg akkor hasznos, amikor a kliens PB-je újabb, mint a szerveren levő
/PB_System [0/1]//Alapból 0, ha valami másik progival összeakadna PB rakd 1-re


Adminként:

/PB_SV_AutoUpdBan [0/1] //ha 1, akkor ban után automatice frissíti a ban listát, érdemes 1-re rakni!
/PB_SV_Ban [Név vagy #sloszám] [Szöveg] //ha szerveren játszik valaki és bannolni szeretnéd
/PB_SV_BanEmpty //banlista ürítése
/PB_SV_BanGuid [guid] [játékos neve] [IP cím] [szöveg] //ez nagyon hasznos, képek alapján utólag lehet bannolni, a név és az IP helyére érdemes ??? -t rakni (3 db!), és akkor ha más néven/IP-vel játszik akkor is szevasz:)
/PB_SV_BanList //bannoltak listája
/PB_SV_CvarList //a szerver milyen beállításokat (CVAR) ellenőriz
/PB_SV_Enable //PB bekapcsolása
/PB_SV_Disable //PB kikapcsolása
/PB_SV_GetSs [játékos neve vagy #slotszám] //Képet készít a adott játékosról, ha nem adsz meg nevet/slotszámot akkor mindenkiről készít!
/PB_SV_Kick [név vagy #slotszám] [perc] [szöveg] //egy játékos kirúgása adott időre
/PB_SV_Writecfg //PB memóriában léve beállításainak mentése, hasznos, ha valamit buherálsz:)
/PB_SV_UnBan #slotszám //Ha vki mégsem lenne csíter:) - pb_sv_banlist-el lehet megnézni a #slotszámot
/PB_SV_UnBanGuid [guid] //Ugyanaz mint az előző, csak guid alapján
/PB_SV_Update //Ha a PB nem akar magától frissülni, akkor ha nincs játékos a szerveren, megpróbálja magát frissíteni
/PB_SV_Ver //A szerveren levő PB verziószámát írja ki


oldal tetejére

 
 
Tartalom (c) 2005 Lam[PH!]a COD Team | design(c)2005 blackdog.digital